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Friday, December 28, 2012

Darksiders 2

Darksiders 1 was great, but for some reason I didn't get the second one right away. I finally got it, and it's like the first one but way better. Everything I liked in the first stayed the same, and the problems I had with it were fixed. Combat with War was cool for a while, then got a little repetitive, then cool again when you got a new weapon, then repetitive again, and so on. Largely because his combat revolves around his massive sword, but he only has a couple moves with it, so things got a bit stale. Death has lots of different combos and moves, plus he's much quicker more agile, so you're able to quickly dash around the battlefield, slashing through enemies. Plus he can climb way better than War ever could, plus he's able to do things like wall jumping or wall running. To put it briefly, he's a lot more ninja. Another improvement is the introduction of a loot system. Before, you got a new weapon once in a while, but not very often, and you could buy upgrades and powers, but I never ended up using them very much. It's much more interesting when you can pick up armor and weapons on the battlefield. Especially since there are more types of weapons with different styles, and you can actually get improved versions of your primary weapon. Also, you see a lot more personality from Death than War. There's considerably more dialogue, plus he just talks more, which I like. The only frustration I've gotten from this game is when I accidentally screw myself over and have to load a previous save. The only ways you can do this though is if you accidentally sell a really good unique weapon or piece of armor, or if you get into a tight spot with no healing potions. But these aren't that easy to do, since you'll usually have all the stuff you want to keep equipped and you can't sell things that are equipped, and you usually respawn at full health, so you'll be fine unless you're going into a pretty big fight. Final Verdict: This game gets 5 scythes!

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